By the time the group of three is dying/succeeding, the group of four should be back and the flag runner will run up while the others stave off the attack. The other is to defend the ramp, and help the other team if the enemy is all heading for the one group of three. The one by the graveyard is supposed to cut off the enemy if they get too close. One will be by teh ramp, the otheron the lower level by teh graveyard, and these two teams will be your defenders. The will go in, pick up the flag, attempt to make it back alive, and stick around the graveyard until capable of capture. Usually, one side will just run down to your base, as the other does the same, in this case, one side will run down to the enemy base while 4 do the same. Warrior, pally, or druid.)Ī druid or a warrior with a pally has to be in the group of 4. Make sure each team has someone capable of healing, and someone capable of taking damage. Do not try to get it back all by yourself, unless you are a super twink.Īlrighty boys 'n' gals, this'll be my "Battle Plan" for Warsong Gulch. If you find it, say where it is, and wait for backup - even if you die, your team will know where it is approximately. Remember the poor FC who is standing there, waiting for you to get the flag back - don't disappoint by farming HKs. Do not just kill, you haven't scored yet. A 5 man group is usually efficient to hunt down the flag, with 5 left to defend Flag Carrier. When the flag has been scored, THEN turn and kill them.Īnother crucial point - you cannot score if the enemy has your flag. Killing that little gnome or slow tauren may result in exposure of the flag carrier. Actually killing the chasers is the last resort, as your primary goal is defending the flag carrier. Others including stunning, dazing, freezing, sheeping, sapping, etc. There are many ways to help, one of the most obvious is healing. Supporting the Flag Carrier is essential.Ī player cannot run all the way solo pursued by 10 enemies. Do not be selfish and take the flag as a level 40, when there is a level 49 just behind you who is a far better candidate. Getting the flag is obviously the most important thing, and the two best Flag Carriers are Druids (because of fast travel form) and Paladins (because of bubbling and high survivability). 5 people are enough to defend, but if there are less there is no point in any defence - the group is just too small. However, if properly defended (with hunters' traps, stealthed rogues, etc), the flag can be impossible to take. Defence is usually overlooked, as it seems ineffective. Level is not the most important aspect, it's teamwork. It is a game of Capture the Flag, but there is a lot more invovled, and strategy is required to win. Killing a person may be nice, but winning is even better - you get far more honour and joy. You cannot win by killing in fact, if you just do this, you will probably lose. Getting the flag, and defending your own, is the most important aspect of WSG.
Comment by 6984You can also, like other BGs, join as battlemasters at Capital Cities.